I practice community, project management, business development, design, marketing & mentorship for people who want to build a more equitable future through making games and digital media.
I was a co-founder of award-winning agency Bento Box Projects, Faber with over 20 years of experience in design and product execution for clients in the film, TV and entertainment industries, turning great ideas into successful businesses. I've programmed and curated content for international games festival IndieCade; the video game arts fair Bit Bazaar; the VRcade (2014) and Panelscapes (2015) exhibitions, working with collaborators in comics, games and visual art. He co-founded, New Tropics, and developed creative content and technology with a host of cross-disciplinary artists. In 2016 I exhibited New Tropics’ collaboration with artist collective FriendsWithYou and co-curated the POP summer series at TIFF.
In 2011, I co-founded Gamma Space Collaborative Studio, a not-for-profit co-working and event space for independent artists working in screen-based media. There I worked with dozens of video game studios and small teams, producing several titles released on PC (Fate Tectonics, Sub Serial Network), iOS (LongStory), PlayStation and (LOUD on Planet X), Nintendo (Graceful Explosion Machine, Light Fingers) platforms.
From 2015 - 2026, I was president of Toronto Media Arts Centre (TMAC), working hands-on with Toronto’s media arts community to develop an accessible hub at the intersection of arts, technology and public engagement with an emphasis on diverse representation.
Since the start of the Pandemic, I've been working with Gamma Space to transform into a co-op of co-ops, a community sharing resources and practicing alternatives to extractive capitalist practices to support both collective and independent projects. The has lead to co-op development collaboration with Baby Ghosts, a charity helping studios reshape the video game industry in Canada by developing worker owned collectives and studios, where I am a peer support, and program developer.
Currently, I'm focused on developing Gamma Space's not-for-profit Publishing Node. We have published two member titles so far that I acted as producer on: Rocket Adrift's BAFTA-recognized queer cyberpunk body horror narrative adventure, Psychroma and daffodil + friend's PSX inspired extreme street unicyling game, Street Uni X.
In my spare time, I take on meaningful branding and desing projects; host a community radio show, play(and develop!) shmups, take photos, and go adventures with Bosley.